TexturePacker 4.4.0 – Creates and optimizes sprite sheets.

TexturePacker 4.4.0

TexturePacker creates and optimizes sprite sheets for game and web development.

  • Fully automated sprite sheet packing
  • Graphical user interface and command line
  • Image optimizations for 16-bit pixel formats, including dithering
  • Support for PVR images
  • High quality scaling algorithms
  • Direct support for: Cocos2D, Sparrow framework, libgdx, JavaScript/HTML5

What’s New

Version 4.4.0:

  • EaselJS: set sprite pivot points using TexturePacker
  • Flag to disable automatic detection of animation sequences (LibGDX, EaselJS)
  • Added "Extrude" option to basic settings page
  • Image viewer can now open pvr.gz (v3) files
  • Don't merge smart folders with same name
  • File dialog problem with double extensions like .pvr.gz (Windows)
  • Tracer tolerance tooltip
  • Wrong instruction displayed in "install command line client"
  • Crash when generating compressed ATF textures with size < 64x64
  • Simplified windows installer
  • Fixed status bar in PVR viewer
  • Icon resolution on Windows
  • Duplicate recent file entries due to slash / backslash in path
  • Allow txt file extension for Spine data files (Unity)


OS X 10.9 or later, 64-bit processor


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