Substance Painter 2018.1.0 – Artist-friendly and powerful 3D painter.

Substance Painter 2018.1.0

Substance Painter is the reference 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly Texture Painter out there.

Main Features

  • Updated Dota 2 Template – The Dota 2 template has been updated to fit with the latest Source Engine 2 changes.
  • Particle Brushes[/u] – Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Export to any engine – Export presets for Unity, Unreal Engine 4, Cryengine and Lumberyard as well as Arnold, VRay and many more are incliuded.
  • Material Painting[/u] – Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Non Destructive Smudge and Clone tools – Get rid of seams on all the textures at once, or use the smudge to create stylized textures easily.
  • Iray path tracing Renderer – Get profesional quality renders of your assets in a few seconds using NVidia’s Iray renderer right in the tool.
  • Smart Material[/u] – Reuse your materials to texture super quickly!
  • Smart Masks – Save mask presets to reuse on future projects.
  • Physically Based Viewport[/u] – Preview your painting in a next-gen viewport for accurate material feedback.
  • Scripting Interface – Create plugins through anew Javascript scripting interface.
  • Fully Non-Destructive[/u] – Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes[/u] – Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting[/u] Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • Multi-Material[/u] – Paint on the different texture sets of your mesh!
  • Shelf[/u] – A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.


What’s New

Version 2018.1.0:

Added:
  • New overall style (icons, color, behavior)
  • New default layout
  • [Tablet] User experience enhancement while painting
  • [Main menu] Sort native items in views and toolbars first
  • [Main menu] Move quick mask actions in viewport section
  • [Main menu] Move right-click actions into viewport section
  • [Main menu] Rename "View" menu as "Window"
  • [Quick menu] New tool properties by right click in viewport
  • [Dock widget] New dock toolbar for quick reduce/recall
  • [Display settings] Camera and viewer settings window merged
  • [Layer stack] Contextual right click menu
  • [Layer stack] Drag and drop to move any effect within the same layer
  • [Toolbar] Reorganization of toolbar and new contextual toolbar
  • [Tools toolbar] Split clone tool into two separate tools
  • [Tools properties] Lighter background grayscale value in the preview
  • [Tools properties] Organization in tabs (fill and tools)
  • [Tool] Painting result matches the stencil
  • [Viewport] New cursor for fill layer
  • [Viewport] Smoother navigation and painting (higher frame rate)
  • [Viewport] Material/Channel/Map selection combobox in viewport
  • [Viewport] Reduce flickering while rotating (shadow on)
  • [Shelf] Display materials by default when opening Painter
  • [Shelf] Loading time improvement of Substance textures and materials (2 to 6 times faster)
  • [Shelf] Reorganize materials folders to fit Substance Source structure
  • [Shelf] Drag and drop materials directly on the mesh in the viewport
  • [Shelf] New 3D Noises (Perlin, Perlin Fractal, Simplex and Worley)
  • [Shelf] New 3D Linear Gradient mask generator using mesh position
  • [Shelf] Updated base Noises to support non square expansion
  • [Shelf] Added new template and export preset for Lens Studio (Snap application)
  • [Shelf] Updated Smart Materials and Smart Masks to use latest version of the Mask Editor (micro details)
  • [Shelf] New sample project "TilingMaterial" to create seamless tiling materials
  • [Shelf] New brush presets (Calligraphy, Wet, Hatching and so on)
  • [Sliders] New sliders and grayscale/color bars style and behavior
  • [Bakers] Allow use of full scene bounding box to compute the position map
  • [Shader] Remove height force parameter from the default shader parameters
  • [Engine] Substance engine updated
  • [Engine] No or less discontinuities across UV chunks
  • [Plugins] Import materials downloaded from Substance Source more quickly
  • [Plugins] Update all plugins to match new overall style
  • [Preferences] Preview background color changes automatically
  • [Clean] Reduced risk of project corruption
  • [Open] Opening project time improvement
  • [New project] New project - mesh update time improvement
  • [Save] Saving Project time improvement
  • [Log] License type reported in log
  • [TextureSet] Rename "Bake Textures" button as "Bake Mesh Maps"
  • Rename "Additional maps" as "Mesh maps"
Fixed:
  • [Viewport] Bad performances with meshes containing a lot of sub-objects
  • [Tools properties] Channel disabled when dragging and dropping an image into the material slot
  • [Tools properties] Brush preview is broken with smudge and clone tools
  • [Texture set] Channels order is wrong when using templates
  • [Shelf] Missing icon for Grayscale Conversion generator
  • [Shelf] Sign Circle Number alpha is broken (missing font)
  • Incorrect detection of integrated GPUs at launch
  • [Crash] Drag-and-droping an imported ressource named with a # character
  • [Engine] Vram detection issue on integrated GPU
  • [Engine] Fixed numerous crashes in Substance Engine Linker
  • [Engine] Square artefacts when changing resolution
  • [Post Effects] Interface resize is slow when post effects are on
  • [Bakers] Scene unit is not correctly respected for Ray Distance values
  • [Bakers] AO from Mesh Occluder distance is clamped to 1 no matter the input value
  • [Bakers] Match by name ignores some meshes with specific names
  • [Bakers] Color from mesh Polygroup and Submesh ID setting always return a black image
  • [Bakers] ID Baking fails with binary FBX meshes from Blender
  • [Shader] Noise in the 2D View with dota-2 and non-pbr-spec-gloss
  • [Linux] Only one CPU thread is used when baking
  • [MacOS] Crash with brush cursor moving over the viewport
Known Issues:
  • Computation freeze on AMD VEGA GPUs
  • Distorsion post process not taken into account while exporting in IRay (alpha)


Compatibility

OS X 10.10 or later, 64-bit processor


Screenshots




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