Owlet is a standalone, unbiased, physically-based raytracing renderer. It loads 3D models in many common formats, allows you to compose the scene and setup materials, and then renders resulting images using our state-of-the-art raytracing engine. Owlet provides a sophisticated materials system with support of multi-layer reflection, refraction, subsurface scattering, absorbtion, thin-film interference, image-based lighting and much more. On the other hand, Owlet comes with a growing library of 400+ ready-to-use materials and textures, so you don’t have to start from scratch.
Despite the number of features, Owlet tries to be an easy tool for the end user. Like with our other applications, we invest a lot of effort to make sure your Owlet learning curve will not be steer and you can get up to the speed in a short time.
Owlet is a standalone application, so it means it supports the 3D editing software you use, be it a free application, commercial software or even a custom-made one. Owlet loads standard 3D formats like OBJ, Collada, FBX, 3DS etc that your 3D editor is able to export. You can even change your 3D editor, but still rely on Owlet no matter what.
Advanced Rendering Engine
Owlet features a state of the art physically-based raytracing rendering engine. That means we simulate light passing through objects exactly as it happens in the real world. We apply the same principles, as mother-nature, so the result you get is basically the same as if you see it with your own eyes.
Our complex multi-layered materials can do virtually anything you may need. Bump, advanced reflections, thin-film interference, refractions, absorption and subsurface scattering, anisotropy, file-based ior options, light emission, masks, groups – just pretty much everything you may need to make a perfect scene.
OS X 10.7 or later, 64-bit processor