Maya 2016 SP6 – Professional 3D modeling and animation tool.

Maya 2016 SP6

Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python. This level of openness, combined with an industry-leading suite of 3D visual effects, computer graphics, and character animation tools, enables you to realize your creative vision for your film, television, game development, and design projects.


Version 2016 (Service Pack 6):

Animation General
  • Soft modification deformer red area should refresh properly in Evaluation Manager modes
  • Game Exporter - Various fixes for UI organization and default settings
  • Crash occurs when editing motion path CV curve while camera is attached when Evaluation Manager is enabled in Parallel mode
  • HIK Panel: HumanIK Examples and Mocap Example buttons are not working, and need to be adjusted to work with online files
  • Dopesheet: First frame not updating
  • Graph Editor: Pivot point is incorrect when scaling normalized curves
  • HIK: Extreme performance lag regression when Auto keyframe is on and creating skeleton or adjusting its settings or creating a control rig
  • Crash selecting NURBS curve rig controller in Viewport 2.0 when Evaluation Manager is enabled in Parallel mode
  • Graph Editor: Tangent handle disappears when key is hidden by Graph Editor Outliner
  • Crash on playback after editing nurbsSurface or nurbsCurve control points when Evaluation Manager is enabled in Parallel mode
  • Opening scenes with Autokey enabled is much slower than previous versions of Maya, and causes Maya to hang when scrubbing keys
  • Skinning: Setting values in weight lists is slower when Autokey is enabled
  • Graph Editor : incorrect values with drivenKeys and clipTime enabled
  • Visor link to website with Mocap and HIK content does not work
Animation Nonlinear
  • Trax: Animation not updating with ghosting
  • Trax: Crash when creating a blend between two animation clips
Color Management
  • Eyedropper values affected by Exposure and Gamma in UV Editor
  • Color management is turned off after deleting custom transform and clicking cancel to close Preference window
  • Launching several Maya sessions simultaneously causes hangs/crashes due to SynColor
  • Profiler now produces a warning dialog when the Start button is pressed while the Profiler buffer is not empty
File Referencing
  • historySwitch attribute with incoming connection is incorrectly saving mesh data as a reference edit
  • mental ray
  • Error when rendering a filtered EXR texture via mib_illum_lambert with miLocal attribute (missing tiles error)
  • Fixed undo crash after modifying mila parameters or duplicating mila materials
  • mental ray Satellite fails to render file that contains passes
  • mental ray Satellite hangs when used in batch render with multiple satellite machines
  • Creating a second IBL will overwrite the original IBL and its settings
  • Substance "Export images to disk" doesn't work for a scene with references that contain substance materials
  • Hypershade Material Viewer not working in Hardware mode if meters or yards units are used
  • Closing Hypershade with ShaderFX window open causes crash
  • Using an environment variable in a texture path crashes Maya
  • Mac OS X: Glitches with shadow display (area light with shadows causes Viewport 2.0 artifacts on Mac OS X/ATI hardware)
  • Viewport 2.0: Pause and stutter on every start of playback
  • Viewport 2.0: Performance issue on scenes with large hierarchies of hidden objects
  • Motion Trail: several display issues in Viewport 2.0
  • Deleting holdout object breaks the image plane
  • Cubemap sampling broken
  • OpenGL: Imageplane texture not working in Legacy Default Viewport
  • Maya crashes when performing zoom using Ctrl+Alt+left mouse drag next to an object


OS X 10.9.5 or later, 64-bit processor


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