Maya 2014 – Professional 3D modeling and animation tool.

Maya 2014Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python. This level of openness, combined with an industry-leading suite of 3D visual effects, computer graphics, and character animation tools, enables you to realize your creative vision for your film, television, game development, and design projects.

What’s New

Version 2014:


  • GPU Caching Improvements
    • Optimize how your graphics card processes Alembic-based GPU cache files with new GPU Cache Configuration preferences.
    • Write Materials lets you export Lambert and Phong materials from source geometry to GPU cache files. These materials are rendered when the cache is played back in Viewport 2.0.
    • New GPU Cache Import options let you specify the time range and start frame when importing GPU caches into Maya.
  • What's New Highlight: You can now easily identify new features in Maya using the What's New Highlight.
  • In-View Messaging: New in-view messages appear in Maya's view panel for a number of tools, modes, and operations.
  • Tool Clips: ToolClips provide rapid access to learning content from within Maya via short video clips and Help links.
  • Alembic caching additions
  • Larger Maya scene files and geometry caches
  • Add metadata to Maya nodes
  • New free image planes maintain aspect ratio attribute
  • Display a free image plane through a specified camera
  • Free image planes supported by mental ray
  • Ignore Version global preference
  • Include scene file name with CER report
  • Prevent model panel window from stealing focus
  • Incremental saving
  • Cycle through cameras
  • Create a new camera from the current view
  • Default renderer and Viewport 2.0 render joints, cameras, lights, and image planes as wireframe in bounding-box mode
  • Thick lines now supported
  • Paint custom attributes
  • A new option in the Modify > Convert menu lets you convert selected geometry to bounding boxes.
  • You can now manage file paths in your Maya scene using the new File Path Editor (Window > General Editors > File Path Editor).
  • New improvements to the Node Editor allow you to easily customize the view of the nodes, for example, by filtering their attributes or customizing their colors.
  • The new layout of the Outliner, Asset Editor, and Graph Editor provides better readability and in addition is more compact so as to minimize the need for horizontal scrolling.
  • Improved navigation in the Outliner
  • You can now disable notes in the Attribute Editor using the new Show Notes option in the Show menu.
  • A new Attribute Filter field lets you quickly filter attributes in the Attribute Spread Sheet.
  • You can now use the shelf pull-down menu to navigate to the previous or next shelf; or, to jump directly to another shelf of your choice.
  • You can now filter the connections that display in the Hypergraph using the Show Connection From Selected and Show Connection To Selected options in the Hypergraph menu (Options > Display).
  • You can now use Maya's Panels menu (Panels > Orthographic > New) to create a Back view, Right view, Left view, or Bottom view.
File Referencing
  • Lock attribute values in referenced files by turning on Allow locking and unlocking edits on referenced attributes in the File References preferences.
  • Draw on your screen with virtual marker using the new Grease Pencil tool.
  • Character sets support more complex characters
  • Improved clip matching
  • Display more poses with clip ghosts
  • Easily view tracks for all character sets
  • Retime tool improvements
Character Animation
  • New options in the Joint Tool settings let you create symmetric joints and joint chains.
  • You can now automatically center joints in a model using the new Snap to Projected Center button.
  • Set Bend deformer Curvature in degrees instead of radians
  • Limit spread of small weights
  • Improved influence locking in the Paint Skin Weights Tool
  • Add a HumanIK Control rig to an animation layer
  • Maya now includes a Modeling Toolkit (Edit Mesh > Show Modeling Toolkit).
  • Crease sets give modelers the ability to quickly and predictably group and adjust the hardness of creased edges.
  • Maya has adopted a faster, more efficient algorithm for reducing the number of polygons in a mesh.
  • The new Edit Edge Flow tool (Edit Mesh > Edit Edge Flow) lets you transform the surface curvature of edges to respect the curvature of the surrounding mesh.
  • A new Slide brush has been added to the Sculpt Geometry Tool (Edit NURBS > Sculpt Geometry Tool > or Mesh > Sculpt Geometry Tool > ), letting you slide vertices in the direction of your stroke while following the existing shape of the surface.
  • When enabled, the new Preserve normals option in the Freeze Transformations Options (Modify > Freeze Transformations > ) ensures that all transforms are oriented in the proper direction and are not flipped on negatively scaled objects.
  • The Convert display option in the Modeling Preferences has been renamed to Automatic vertex color display to better reflect its functionality.
  • You can display hard edges, normals, tangents and binormals in any color of your choice. Use MEL scripts to set your color preference.
  • The Normals Size editor (Display > Polygons > Normals Size) now has a range of 0.02 to 10000.
  • Align the current camera to the selected polygon face using the new Align Polygon To Camera option (View > Align Polygon To Camera).
  • When in component mode, the new Select Similar option (Edit > Select Similar) selects polygonal components of a similar type to the current selection. When in object mode, this option selects other objects of the same node type in the scene.
  • You can now set the default method for weighting vertex normals using the new Default Vertex Normal Method preference.
  • A new Multi-Component option (Select > Multi-Component) lets you quickly select faces, vertices, and edges without having to change between selection modes.
Paint Effects
  • New Paint Effects attributes improve surface interactions and add collisions with selected geometry.
  • Use new Occupation Surface and Occupation Volume attributes to create more realistic foliage with Paint Effects strokes and Line Modifiers.
  • Create collisions between Paint Effects strokes and selected geometry with a new Make Collide menu option (Paint Effects > Make Collide).
  • Create more realistic-looking leaves and flowers on your Paint Effects foliage with new Leaf Size Rand and Flower Size Rand attributes.
  • Add selected geometry to Line Modifier shapes with a new Line Modifier Fill Object feature.
Dynamics and nDynamics
  • nHair improvements
    • Simulate nHair on nCloth objects
    • Performance improvements
    • Collide with mesh
    • Delete Hair
  • A new Component nConstraint provides additional control of stretching and bending behavior of nCloth meshes.
  • Fluid Effects additions
    • Fill Object Volume
    • Start Frame Emission
  • Freshly redesigned icons for nDynamics objects make it easier to identify Nucleus objects, dynamicConstraint nodes and nHair follicles in the Node Editor or Outliner.
  • Create larger nCache files with a new mcx cache file format.
  • A new Input Attract Method improves performance by letting you specify which vertices of an nCloth mesh participate in simulations.
Rendering and Render Setup
  • Viewport 2.0 now supports the DirectX 11 rendering engine for Windows 64-bit systems. You can run Viewport 2.0 in either DirectX 11 or OpenGL mode.
  • The mental ray Render Settings: Quality tab has now been updated with new unified sampling controls.
  • The following new substance textures have been added:
    • Sci_fi_001
    • StoneFilter
    • MetalFilter
    • MakeItFurry
    • Concrete_060
  • You can now paint your vertices with a color set in Viewport 2.0. In addition, you can also color your vertices based on influence color in Viewport 2.0.
  • You can now enable the new Skip existing frames attribute in the Render Settings: Common tab so that the renderer detects and skips over frames that have already been rendered.
  • Maya supports source objects with hardware shaders derived from MPxHwShaderNode.
  • New render troubleshooting techniques
  • The ZIPS image compression method is now available if you select OpenEXR as your output image format in the Render Settings window: Common tab.
  • mental ray version 3.11
MEL and Python
  • PySide 1.1.1 is now included with Maya.
  • Many new and changed commands.


  • Intel, 64-bit processor
  • OS X 10.7 or later
  • Certified  OpenGL graphics card
  • Three-button mouse

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