CrazyTalk Animator provides an exciting new approach to traditional 2D animation with innovative new tools that allow users to apply 3D motions to 2D characters. New powerful tools have opened new possibilities for freely editing 2D motions and viewing them from any angle with a single click. Combined with functional features like facial puppet and auto lip-sync, it has become the most creative tool for 2D character animation.
- Powerful Bone Editor to rig any image to animated character
- Free-Form Deformation and Motion Curve Editors
- G3 character templates and professional character motion libraries
- Elastic Motion System to instantly give life to image, logo and props
- Facial Animation with auto lip-syncing
- Turn PSD files into animations (exclusive for Pipeline version)
- Export the entire scene in PSD format.
- You can choose whether to merge the object parts into one layer, or keep them as separated layers.
- Enhanced editing for modifying PSD in Photoshop (compatible tools).
- Character/Prop can be launched to external PSD Edtiors for further modification.
- The program now supports large UI and text size for 4K high-resolution monitors.
- Able to creat customized accessories by combining multiple props.
- The new Animated Accessory Systems.
- Custom templates for Free Bone actors.
- Added function for capturing PNG or GIF file in the clipboard to paste in the Cloud Animator service. This new feature will be supported by the upcoming official release schedule at the end of 2017.
- Prop Skew function in Prop Key Editor.
- Show Recent Project in File Menu.
- Show modification status of projects in Title bar.
- Added Facial Calibration under Composer Mode for G3 characters.
- Added Bone display settings in 2D Motion Key Editor.
- Added Backspace as hotkey to return to previous folder in Content Manager.
- Enabled RTS parameter with Prop Skew function in Prop Key Editor.
- Renamed motion in Action Menu.
- Removed serial number in Welcome pop-up.
- Auto search and Add facial sprite if "Facial Normal sprite" was missing when using Face Puppet.
- Incorrect character import from SWF file.
- Failed to read the naming of Image Layer from PSD file, which with the same naming.
- Importing G2/G2+ heads could cause incorrect Render Style and unexpected results.
- Usibility of Wacom tablet's right-click function.
- Render Style only allowed one adjustment at a time.
- Unabled to save position of props.
- Unabled to use the Render Style to recolor.
- Animation on Props could not be correctly removed.
- Known Issue: Character not display completed once the image was separated into multiple parts in psd file.
OS X 10.11.5 or later, 64-bit processor