Briefs is a smooth-running toolkit designed for rapidly building and iterating app prototypes for the iOS devices.
These prototypes run directly on the simulator, like actual apps, but require much less time and code to produce. Less code means faster cycles and cheaper development.
The purpose of Briefs is to create better apps that have a tested interaction design before they are built. Unlike traditional mockups, briefs are used just like an actual app not just seen.
And because they use the same frameworks that regular apps are built upon, briefs can potentially take advantage of animation, device rotation and gestures. You can even design the experience around app interruption due to an incoming phone call.
• Fixed a crash that could occur after publishing a brief to Briefscase
• Fixed a crash that could occur after ending a BriefsLive session
• Fixed an issue where two timelines with the same name would confuse Briefs and corrupt the resulting brief file. This is a fix for those of you seeing one timeline overwrite the other after re-opening the file.
• Fixed an issue that triggered autosaving when a brief didn't have changes.
• Fixed an issue that added a transition, when the intention was to replace a transition action on an actor.
• Fixed an issue where the Blueprint view wouldn't switch timelines if the selected timeline was collapsed in the scene list.
• Improved file saving performance for large briefs.
• Sent the Blueprint view back to school for some Math lessons, e.g., the sizes for 2x should now be double the size of the 1x asset.
• Buckets of UI polish, particular of the retina variety.
· iOS device running iOS 6.0 or later (for BriefsLive)
· 64-bit processor