AudioMulch is an interactive musician’s environment used for live electronic music performance, composition and sound design.
AudioMulch allows you to make music by patching together a range of sound producing and processing modules. Unlike some patcher-based programming environments, AudioMulch’s modules perform high-level musical functions, so you don’t have to create things from the ground up using individual oscillators and filters. AudioMulch is designed for live performance and improvisation – you can process live audio sources and control every knob and slider on the user interface using a MIDI controller.
- Fixed LoopPlayer bug where a muted LoopPlayer would sometimes start unmuted until the beginning of the next bar. This happened if a document was first played starting from anywhere other than the start of a bar (including when synced to MIDI or Network Sync).
- Fixed extremely distorted audio when using over-unity floating point sound files in some contraptions (e.g., LoopPlayer).
- Fixed LiveLooper crash when creating very short loops.
- Fixed LiveLooper assertion failure crash "Assertion failed: (state_ == RECORDING)" if automation or MIDI control tried to clear a track while it was recording.
- Fixed intermittent LiveLooper assertion failure crash "Assertion failed: (nextRecordTrack_ == 0)" when all tracks were empty.
- Fixed AudioUnit hosting bug: sliders in the generic editor were not updating when parameters were changed using the custom editor or automation.
- Fixed Network Chase Sync bug where tempo could sometimes become unstable (even after resetting sync by toggling enable audio off and on again).
- Fixed rare crash in automation graphics rendering triggered by MIDI and/or Network Chase Sync bug(s) above.
OS X 10.5 or later